Musing on consumable items in RPGs
Yeah single-use items tend to mitigate the game-breaking aspect of some items, and that makes it more meaningless when you use them
This is a really cool take on how to both implement consumable magic items, and make them add to the lore of the world. I’m definitely going to use this idea going forward.
Great article about improving consumable magic items.
Yeah single-use items tend to mitigate the game-breaking aspect of some items, and that makes it more meaningless when you use them
This is a really cool take on how to both implement consumable magic items, and make them add to the lore of the world. I’m definitely going to use this idea going forward.
Great article about improving consumable magic items.