Discussion about this post

User's avatar
HEAD SWAP's avatar

Yeah single-use items tend to mitigate the game-breaking aspect of some items, and that makes it more meaningless when you use them

Expand full comment
Johnny's avatar

This is a really cool take on how to both implement consumable magic items, and make them add to the lore of the world. I’m definitely going to use this idea going forward.

Expand full comment
1 more comment...

No posts