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I got to finally run Break!! recently. It was a good system overall, though it doesn't match how I typically run my games. It's strange to me that it's noted as an OSR-inspired game when it doesn't properly function like one at all. It **very** much is suited to the 5-scene-adventure type gameplay that modern games function best with.

PCs can be extremely resilient and killy, you need very strong adversaries in well-designed encounters for combat to shine. It's a combat-as-sport game through and through. If I had to comment further on combat balance, there wasn't enough attention given to the various classes having parity with one another. The Heretic and Sage classes are extremely weak when compared to the Champion. In fact, everyone is weak compared to the Champion. The Champion is a DCC Warrior on steroids.

Not the worst TRPG I've ran by a long shot. I'd rate it far above something like 5eD&D. But its ideal playstyle is not as open as I'd hoped.

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