While there is a lot of advice on the internet on how to build a good encounter; mostly use evocative writing and to focus on interactivity, I find there is little regarding overall adventure design. That is, how you string bunches of encounters together into a greater structure.
Adventure Design Checklist: Part 2
Adventure Design Checklist: Part 2
Adventure Design Checklist: Part 2
While there is a lot of advice on the internet on how to build a good encounter; mostly use evocative writing and to focus on interactivity, I find there is little regarding overall adventure design. That is, how you string bunches of encounters together into a greater structure.